![]() This is the easiest one, you can replace some existing models of the game with other ones. The mods Urbek already has use all three types, so you can learn by seeing what’s in them. There are three types of modifications possible. Magicavoxel city mod#The file should be in a subfolder called 3dModels, inside your mod folder.If you use the old version of magicavoxel 0.92, the file must have “mv92” in its name.If you want some elements to go over the edges, you can make it 46x46, for example, and then you have 3 voxels for each side.If it’s a corner building it should be to the right and down, you can check it by loading the file again, it should look like this.Draw your construction (one tile in the game is 40x40 voxels).txt files that must start with replace, add3dModels, or newBuilding, what comes after that doesn’t matter, it’s only useful for you to organise yourself. Short description stored in description.txt.Folder name, this defines the name of your mod, we recommend: modName_author.Look at the 4 mods that already come in the game, ignore the. You can get to the exact location by looking at where it sends you when you press this button on the game: Let’s first start by looking at what a mod is.Ī mod is a folder in C:\Program Files (x86)\Steam\steamapps\common\Urbek\Urbek_Data\StreamingAssets Otherwise, if you want to make more complex mods and want to understand how, read on. If you want to make a mod simply and quickly, go here. Making mods in Urbek is very easy, and best of all, you can draw in the same style using MagicaVoxel, a very fun and easy to use program. Some voxel models used in Urbek as reference. ![]()
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